Roar Augmented Reality Demo (Click the
Image for the video)
|Roar Engine Features
- Traditional Scene-Graph
- Skeletal Animation system using COLLADA
- Low-Level Scene Graph Instancing
- Abstract Rendering Device
- Easy Scene Management System
- Efficient 2-Levels of Frustum Culling
- Sky dom and animated volumetric clouds
- Shadow mapped Shadows
- Shaders support
- Flexible GUI System with Callbacks
- Memory Manager
- Particle System
- Terrain System
- Newtonian Physics system
- Multiple Cameras support with easy switching
- Simple Bounding Sphere collision system
- And many more...
I wrote this demo to understand A-Star Path
The blue grid with a character is the starting
The blue grid with a yellow flag is the
Left click in the map to create obstacles.
Right Click to calculate the shortest path using A*
|This is a test application for calculating
Projectiles Velocity if landing point is given.
projectile motion is always in 2D, this demo maps the 2D
velocity vector in 3D.
And test the calculations for all possible directions and
|This is a simple Particles demo which can
run both in normal as well as SIMD mode.
The Demo renders
almost half a million particles in real time.
|The traditional game of Luddo, this game
can be played from 2-4 players,
You can also play against
Players rolls the dice and moves his pieces on the path,
the goal is to reach home as early as possible.
|This is the COLLADA Exporter API which is
mentioned in the COLLADA tutorials on this website.
Exporter is written in C#
|Very famous game which is developed with
many names, its completely written in GDI (win32).
|This application was one of the First
typing tutors written for URDU
|Game of luddo again, this time in 16bit